Showing posts with label mud flash client. Show all posts
Showing posts with label mud flash client. Show all posts

Wednesday, April 2, 2014

4/2/14 updates changelog

Okama gamespheres are now available in the Central Gear Shop.
Missiles now leave craters.
Exosuits increase maximum weight capacity when worn.
Seeds found during exploration/discovery can be farmed with an agricultural pod (built from the structure tool).
The Theology skill has been upgraded:
* Cost reduced from 500 to 250 - taking 2.5 regular skill spaces.  It is an exclusive social skill and other skills cannot be taken with Theology (such as Musician or Consultant).
* PREACH - new command that can buff other players and creatures in the room.  10 minute cooldown.

* BLESS <robot or product (weapon, armor, building, vehicle, etc)> - restore 20 points of health to the target.  5 minute cooldown.
* Max HP Bonus: 5
* Aggression penalty: 2
* Max clarity bonus: 1
* Max stamina bonus: 1

Job added: preacher man (rolling double the difficulty check when preaching) - 24 hour cooldown.

Tuesday, April 1, 2014

Freak Background Status - updated 4/1/14

Freak is one the original backgrounds we've been wanting to add to Wayfar for a long time.  We've finally started completing some of the pieces.  As a freak, the player is wanted by law enforcement, and his or her goal is to locate and enter a heavily guarded lab in order to remove their warp powers - before they end up an experiment in the same lab, forever.

Freak powers:
* Warpstorm - 100%
   Unleash your psychic powers in an area around your target.  2 minute cooldown.
* Teleport - 25%
   Zap yourself to another tile on the same planet.  5 minute cooldown.
* Mind Ray - 0%
   Focus your mind on a single target to deal energy damage.  2 minute cooldown.

Freak objective:
Corporate lab - 10%
 * map complete

Saturday, December 31, 2011

Updates 12/31/11

  • fixed a long standing bug with room descriptions
  • implemented the hacking framework
  • populated up to 1500 wildlife without issue
  • added all buildings to structure crafting tool
  • added a new building: space complex, which will allow the construction & launch of solar starships
  • did some prep codes for solar ships
  • made corpses rot faster
  • added missiles to available turret weapons
  • implemented the invasion/turret defense framework
Players can hack things that have controllers, like buildings and vehicles, if they are uncontrolled, to take ownership.  Hacking has other effects when players hack various objectives, as well as modules installed in buildings and vehicles.

List the available hack nodes in our location, then choose a program and target:

Fight through the firewalls!

And, best case, accomplish the hack, gaining access or control of various game objects:


Worst case, welp~

Wednesday, November 30, 2011

Updates 11/30/11

* partial player corporations/guilds
* found a decent (uncustomized) flashclient that i'll add to the main web page sometime in Dec/Jan: http://wayfar1444.com/flashclient/