Tuesday, October 22, 2013

Updates 10/22/13

* several bug fixes
* blueprint items now display valid module install targets and other detailed information when viewed from a crafting tool
* official mascot of the central complex mr jingles has been retired.  Replacement: Catbug
* Official HellMOO crossover extravaganza!:

* Midnight CST:

Wednesday, October 16, 2013

Bio-Engineering Preview


Life among the stars is strange & different, but most lifeforms are the kind with skin.  Skin or hide color determines the genetic sequence color you receive from a dead lifeform.  Different colors correspond to dice pools, health points, limbs, and general appearance of the creature created with bio-engineering.

Red strands: Increase the aggression dice pool of the engineered creature.
Green strands: Increase the maximum health of the engineered creature.

You can also recover rare strands of genetic material that come with a bonus and a drawback.

Mutagen-13 strand: Increase maximum health points by 10, decrease stamina dice pool by 1.
Radiated red strand: Increase aggression dice pool by 3, decrease maximum health points by 25.
Unlinked Q-Strand:  Dice pools are shuffled every 3 hours.


* Bio-Organic Synthesis Tool *

This advanced tool can blend, shred, analyze, and sequence genetic material.  It is used to craft advanced reagents, complex cellular scaffolds, and incubate the final results of bio-engineering.

The synthesis tool includes the SCRAPE command.  Scraping harvests a genetic sequence from a corpse, if one is available and in good condition.


To bio-engineer a creature, a player needs both a scaffolding and a set of reagents to manipulate a collection of genetic strands.  To create larger or more complex creatures, a larger scaffolding and extra reagents are required.  The genetic strands are combined with the scaffolding to create the prepared genetic sequence.  A complete genetic sequence can then be incubated via the synthesis tool.


The different colors of strands impact not only stats, but the appearance of the creature, such as size and weight, number and configuration of limbs, and maximum dodge and health.  These attributes, especially limbs and size, determine the available attacks the creature can use.

Creatures will follow and assist you until they die or are lost - if lost for too long, the creature will escape into the wild and possibly ruin the nearby ecosystem.