Monday, March 26, 2012

Updates 3/26/12

* Check out this new webgame by Economies of Scale. A fun tick based browser game based on manufacturing and selling goods.
 * Added bounty terminals:
* Fixed a long standing bug with wildlife aging that was preventing mutation into more advanced wildlife types

* Fixed minor website bug (forum link pointing to old page)
* Another long standing bug with comments on ingame mailing lists and the dev @mine command
* Added venue stage and cantina interior for future music system purposes
* Added diagnostic cloud to clinic interior
* Preform vs Perform spelling changes throughout :facepalm:
* Another bug fix for wildlife spawning
* Added gravedigging back in

Thursday, March 22, 2012

Updates 3/22/12

Readout/building tool for underground caverns
  • Added the first race of aliens after killing an old wolf spider that came out in the light to die.  They are spider aliens and will start by occupying a moon dungeon.
  • Updated recall help file all empty help files.
  • Explore now notifies player of newly revealed items.
  • Fixed a nest loot bug.
  • Added a new building tool for underground caverns

Saturday, March 10, 2012

Updates 3/10/12

The critical mechanics for alpha are complete, so I have been working on content as time allows.

* minor fixes/additions
* all biomes now have discoverable botanical species
* added vehicle weapons for all damage types to several vehicles