Saturday, February 4, 2012

Updates 2/4/12

-Added lab tech background (starts with basic tech operation and science skills, requires 25 successful researches to complete).
-Added some basic biome changing mechanics to allow players to convert plague biomes to destroyed biomes, unstable biomes to flatlands, and destroyed biomes to various other biomes.
-Added several new biomes and updated others, as well as increasing the chance of an extreme biome being populated.
-Made NPCs react to combat much faster
-Added a civilian wildlife with randomized personality, favorite items, clothing, etc, to serve as the basis for more specific civilian types.