Tuesday, April 26, 2011

The Worst MOO Client


The first pathetic shot of the C# client for Wayfar. Wayfar consists of two components: a text server, and a C# client. This lets me cheat like crazy: I can implement advanced concepts easily on the server with the moocode scripting language, without having to implement them on the client immediately. Meanwhile I can make the game significantly more appealing by having basic things like movement, attacks, item interaction handled by keystrokes in the C# client.