Thursday, October 25, 2012

Confusing statistics and numbers


So after a minor break playing GriefMOO non-stop, I've got my nose back to the grindstone and done a whole bunch of stuff to improve wayfar. One thing that was lacking was any clear details as to how much damage your weapon will actually do so I added some stats to the gear command for each attack your weapon is capeable of.


Damage is shown per dice type, and has the fixed attack multiplier multiplier, the minimum and maximum dice that can be used in that attack and the range of the dice as well as a static damage bonus from the weapon. (+0 damage won't be shown, the +10 is from the 'balanced' weapon prefix).
As you can see, armor now shows bonuses as well in the gear screen.

On an unrelated note I made a couple more vehicles, a hovercraft which can travel over land and water and a large patrol boat. I also made a few changes to an existing gatling gun turret to make it easier to build and feed with ammunition and made a new gatling gun turret after reading up on the GSh-6-30 russian 30mm gatling gun as used in the Kashtan CIWS mounted on russian aircraft carriers. There's something about gatling guns that can 4000-6000 projectiles, each weighing 390 grams that is distinctly unnerving.

Oh yeah, and I made those random material armor pieces spawn with stat bonuses according to their quality.